ISSN 2594-5327
75° Congresso Anual da ABM — vol. 75, num.75 (2022)
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THE PRESENT WORK DESCRIBES THE DEVELOPMENT AND IMPLEMENTATION OF A VR HAZARD RECOGNITION TRAINING SYSTEM IN FORM OF A “SERIOUS GAME” INCORPORATING THE CONTINUOUS CASTING AREA OF TERNIUM BRASIL´S STEEL PLANT. BASED ON OUR FUNDAMENTAL LIFE-SAVING RULES, AUDITS AND INTERVIEWS, THE MOST RELEVANT RISKS IN THE CONTINUOUS CASTING AREA WERE IDENTIFIED AND INCORPORATED IN THE SIMULATION. THE EVALUATION OF THE TRAINEE’S FEEDBACK SHOWED A VERY GOOD RECEPTION OF THIS NEW TRAINING METHOD AND PROVED ITSELF AS VERY EFFECTIVE IN INCREASING THE EMPLOYEES’ ABILITY OF HAZARD RECOGNITION IN THE STEEL PLANT ENVIRONMENT. UTILIZING THIS NEW TECHNOLOGY IN OUR SAFETY TRAINING, TERNIUM BRASIL MADE A CONSIDERABLE STEP FORWARD TO ITS VERY GOAL OF ZERO INCIDENTS.
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Serious game, virtual reality, safety training and hazard recognition
Serious game, virtual reality, safety training and hazard recognition
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Ramstorfer, Franz;
Silva, Silvio Braz da;
Silva, Luis Gaspar da;
Rivero, Virgnia Halty;
Santos, Ingrid Moreira dos;
Xavier, Bruno Lopes;
Demuner, Leonardo Martins.
APPLICATION OF VIRTUAL REALITY SIMULATION AS A TOOL FOR SAFETY RELATED TRAINING IN THE STEEL INDUSTRY
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p. 1087-1099.
In: 75° Congresso Anual da ABM,
São Paulo,
2022.
ISSN: 2594-5327
, DOI 10.5151/2594-5327-34814